Journal of Computer-based Instructional Media is an international, peer-reviewed journal dedicated to publishing high-quality research, reviews, and case studies on the use of computer-based technologies to enhance teaching and learning. The journal aims to serve as a platform for researchers, educators, developers, and practitioners from around the world to share insights and innovations at the intersection of computer science, information systems, and human-computer interaction in educational contexts. By fostering global academic collaboration, the journal supports the exchange of diverse perspectives, methodologies, and practices in the field of technology-enhanced learning. View full aims & scope
| ISSN | 3026-4596 |
| Frequency | Two issues per year (April and October) |
| DOI Prefix | 10.58712 |
| OAI-PMH | View Repository |
| Publisher | Researcher and Lecturer Society |
| Article Access | Open Access |
| APC | Without Article Publishing Charge (Free) |
| Template | Manuscripts template |
Impact
Scopus-Indexed Citations: 72 citations received by articles published in Journal of Computer-based Instructional Media.
Publishing Timeline
10-20 Days
Submission to First Editorial Decision
60-90 Days
Average Review Time
100-120 Days
Submission to Acceptance
Archives
2026
Vol. 4, No. 1 2026
Vol. 4, No. 2 Call for Papers
2027 (Call for Papers)
Vol. 5, No. 1 Call for Papers
Vol. 5, No. 2 Call for Papers
Diversity in the Geographical Distribution of Authors
Current Issue
Vol. 4 No. 1 (2026): Regular Issue
This issue presents five original research articles authored by 17 researchers from six higher education institutions across two countries: Indonesia and Myanmar. The contributing institutions include Polytechnic University (Maubin), Yangon Technological University, Universitas Jambi, Universitas Dian Nuswantoro, Universitas Nurdin Hamzah, and Universitas Dumai. The published articles cover a broad spectrum of contemporary research in information technology, telecommunications, information systems, user experience, and digital innovation. The topics include the analysis of received signal strength in indoor telecommunication environments, user satisfaction evaluation of the Discord application using the Electronic Service Quality (E-SERVQUAL) method, the development of KAVRA, a UX-based digital fashion learning platform integrating creative self-expression and brand identity communication, the implementation of an employment information system to optimize labor supervision in Jambi Province, and the optimization of service queue scheduling through a web-based service and repair management information system using the Shortest Job First algorithm with an aging mechanism.
Collectively, these contributions demonstrate the application of digital technologies, user-centered design, intelligent algorithms, and information systems to improve communication performance, educational innovation, public administration, and service management while addressing practical challenges in diverse organizational and industrial contexts.
Published:
2026-02-11